Corporate & Legal Compliance
Accessibility Statement

Accessibility Statement

Last updated: 02.04.2026 · Version: 1.1

This page explains the approach, applied standards, and feedback channels regarding ensuring that the services provided by WIN ("Platform") are accessible, inclusive, and usable for all users, including individuals with disabilities.

  • To transparently explain our approach to compliance with accessibility standards (e.g., WCAG and EN 301 549) (currently at statement level), - To ensure that users can easily report accessibility barriers and access appropriate alternative solutions, - To commit to the continuity of accessibility efforts (testing, improvement, updates).

Related documents

This statement should be read together with the following WIN documents:


Section 1: Introduction, scope, and core definitions

This section explains (i) which products/channels are covered by this statement, (ii) core accessibility concepts, and (iii) third-party areas that may fall outside scope.

1.1 Scope (which channels)

This accessibility statement covers the following channels through which access to WIN services is provided:

  • WIN mobile application (iOS and Android), covering all core flows (registration/login, profile, matching, messaging, complaint/blocking, premium/subscription management, etc.). At this stage, WIN provides full service only on mobile platforms.
  • WIN web areas: informational pages provided via whoisnextapp.com (opens in a new tab) (direct web access to the service/application is currently not available).
  • Accessible presentation of contract and compliance texts provided on this documentation portal.

1.2 Core definitions

  • Accessibility: The ability of a product or service to be perceivable, operable, understandable, and robustly usable by everyone, including individuals with disabilities.
  • Accessibility barrier: Any design, content, or technical element that makes it difficult or impossible for a user group (e.g., screen reader users, users with low vision, hearing impairments, or motor limitations) to use the service.
  • Assistive Technologies: Screen readers, screen magnifiers, alternative input methods, switch controls, voice control, etc.
  • Alternative: A reasonable alternative solution that allows reaching the same outcome until an accessibility barrier is removed (e.g., completing the process via support team assistance).

While providing the service, WIN uses the following third-party technologies and SDKs:

  • Google Sign-In / Firebase: Authentication, notification, and data infrastructure.
  • Google Gemini 2.5 Flash: Profile photo and selfie verification (liveness) processes.
  • MeiliSearch: Search and filtering features.
  • Twilio: SMS and email verification channels.
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We also ask you to report barriers you experience in third-party interfaces. Even if we cannot always directly control them, these reports are critical for (i) producing alternative solutions and (ii) improving supplier selection/integration.


Section 2: Legal basis and targeted standards

This section sets out the legal framework and technical standards on which our accessibility approach is based.

2.1 Legal reference (summary)

WIN's accessibility approach is designed with particular consideration of the following regulation:

  • European Accessibility Act (EAA)Directive (EU) 2019/882: The framework on accessibility requirements for products and services in the EU/EEA market (especially for digital services and services with e-commerce characteristics).

Note: Mandatory local provisions may vary depending on the regions where WIN provides services. This statement aims to make the accessibility approach transparent for both current operations and target markets.

2.2 Technical standards and principles

When setting accessibility targets, WIN takes the following standards and principles as a basis:

  • W3C Web Content Accessibility Guidelines (WCAG) 2.2 — Level AA: Globally recognized criteria for accessibility in web and mobile interfaces.
  • EN 301 549: A frequently used compliance standard in the EU for product/service accessibility (a framework considered together with the EAA).
  • POUR principles (Perceivable / Operable / Understandable / Robust): The four core principles of accessibility.

Information and user interface components should be perceivable through different senses. E.g., text alternatives, sufficient contrast, readability with increased font size.


Section 3: Conformance status and approach

This section explains our conformance target, conformance assessment method, and management of possible "partial conformance".

3.1 Targeted conformance level

WIN's objective is to design and maintain services in accordance with WCAG 2.2 AA criteria within reasonable technical and economic means. At this stage, the conformance status is at statement level; where services are provided in the EU/EEA market, accessibility requirements are addressed together with the EAA and relevant standards (e.g., EN 301 549).

3.2 Conformance assessment (how we measure)

WIN aims to assess accessibility conformance through a combination of the following methods:

  • Manual testing: Verification of critical criteria such as screen reader use, keyboard navigation, focus management, contrast, and text scaling.
  • Automated analyses: Technical checks aimed at early detection of accessibility errors.
  • Release-based improvements: Feeding accessibility findings into the product development cycle and resolving them in releases.

At present, no specific timeline has been set for third-party independent audit or certification processes; the process is being carried out in line with general improvement principles.

3.3 Partial conformance and exceptions

Accessibility is a living area that requires continuous improvement. In some content or features:

  • Third-party dependencies,
  • Platform (iOS/Android/Web) limitations,
  • User-generated content (UGC),
  • Device/OS version differences

may result in temporary partial conformance situations. In such cases, our goal is to provide the user with a reasonable alternative and remove the barrier as quickly as possible.


Section 4: Measures supporting accessibility (process and governance)

This section explains how we institutionally manage accessibility, including training, design-development principles, testing methodology, and third-party vendor management.

4.1 Training and awareness

To make good accessibility practices sustainable, the WIN team aims to establish mechanisms such as:

  • regular training and guidance on accessibility principles,
  • accessibility checklists in the design and development of new features,
  • sharing accessibility responsibility across product/delivery teams.

4.2 Design principles (UI/UX)

Example elements of our accessible design approach:

  • Sufficient contrast between text and background,
  • Not conveying information by color alone (supporting with icons/labels/help text),
  • Consistent navigation and consistent behavior in recurring components,
  • Clear, action-oriented warnings in error states (e.g., "This field is required" + focus redirection).

4.3 Development principles (technical)

  • Meaningful accessibility labels on interactive elements (label, hint, role),
  • Predictable focus order in areas requiring focus management and keyboard use,
  • Designing animations to respect OS "reduce motion" settings wherever possible,
  • Accessible error/success feedback in forms and selection components.

4.4 Content accessibility (text and documents)

When preparing WIN documents and informational texts, principles such as the following are taken as a basis:

  • clear, plain, and understandable language,
  • heading hierarchy and short paragraphs,
  • links containing meaningful link text instead of "click here".

4.5 Testing and validation (sample scope)

Depending on the nature of the service, accessibility tests may cover the following areas:

  • Registration/login (including Google OAuth flow),
  • KVKK & contract approvals and explicit consent boxes,
  • Camera/microphone permissions and verification flow (selfie/liveness),
  • Matching/messaging interfaces,
  • Complaint/blocking flows,
  • Premium/subscription management (including store redirects),
  • Account management (including account deletion).

Section 5: Service description and accessibility measures (flow-based)

This section explains, with examples, the measures targeted for accessibility across WIN's main user flows.

5.1 Registration/Login (Google and phone login)

  • Ensuring interactive elements in login/account selection, OAuth redirects, and phone/OTP fields are announced clearly by screen readers,
  • In error cases (e.g., session could not be opened, code could not be sent), providing a clear error message and retry guidance,
  • (If web area exists) keyboard accessibility and consistency of focus order.

5.2 Legal consent & explicit consent screen (onboarding)

In WIN onboarding, there are separate explicit consent boxes together with KVKK and contract links (e.g., location processing, selfie/face verification, international transfer, campaign/notification permission).

Sample targeted measures for accessibility of this screen:

  • Correct association of checkboxes and their texts for screen readers,
  • Making links (KVKK Information Text, Privacy Policy, Terms of Use) individually accessible,
  • Understandable warnings and focus redirection for required fields,
  • Ensuring texts display compatibly with device accessibility settings (font enlargement, etc.).

5.3 Profile creation (forms, selections, free text)

Profile steps include a multi-step form experience with fields such as name, gender, profession, height, lifestyle (smoking/alcohol), zodiac sign, preference parameters, and free text fields.

Targeted accessibility measures in this flow:

  • Presentation of each field's label, description, and error messages in a screen reader-friendly way,
  • Operability in picker/scroll selectors (ability to select via alternative input methods),
  • Clearly specifying rules such as character limits in free text fields,
  • Making the status (active/passive) of buttons such as "Next/Continue" understandable.

5.4 Photo upload

  • Defining photo slots (e.g., 6 slots) in a meaningful way for screen readers,
  • Providing the user with clear feedback on upload/error states (e.g., file type, size),
  • (If available) alternative guidance in visual editing/cropping interfaces.

5.5 Verification layer (camera/microphone permissions, selfie/liveness)

In WIN, there may be verification steps such as camera/microphone permissions and selfie/liveness for the purpose of "fake account prevention."

  • Presenting instructions clearly with text and audio support,
  • In situations such as time limits/retries, the goal is to provide user control.
⚠️

Selfie/liveness verification is a core requirement for Platform security. For users who cannot complete this step due to certain barriers (e.g., motor limitations, vision loss, etc.), there is currently no alternative technological verification method at this stage. In such cases, introducing "reasonable alternative" solutions (e.g., manual review) is planned for the future.

5.6 Main flow (deck/card flow) and profile viewing

  • Making transitions between cards predictable in screen readers,
  • Presenting key actions (like, pass, profile details, block/report) with accessible labels,
  • Ensuring motion/animation intensity is compatible with OS "reduce motion" settings.

5.7 Messaging and interaction

  • Focus management in message field, send button, and chat items,
  • Feedback for new message notifications that does not disturb the user but is not missable,
  • Making complaint/block actions easily accessible in messaging context.

5.8 Complaint, violation reporting, and blocking

For an accessible and safe community, it is important that users can report violations. Therefore:

  • "Report / notify" actions should be easy to find,
  • Required fields in the reporting form should be understandable,
  • The reporting user should be provided with receipt confirmation and process information.

This is targeted. (See DSA Compliance Page and Community Guidelines.)

5.9 Premium/subscription and purchase

If paid features such as WIN Premium are offered:

  • Clear and accessible presentation of price, period, renewal, and cancellation information on purchase screens,
  • Clearly stating that subscription is managed through the store,
  • Ensuring buttons redirecting to subscription management are accessible.

These are taken as a basis. (See Subscription and Purchase Terms.)


Section 6: Known limitations and alternatives

This section includes typical accessibility limitations that may be encountered and recommended alternatives.

WIN aims to provide an accessible experience for all users. At present, there is no known specific accessibility issue related to screen readers, contrast, text enlargement, or navigation. However, general technological limitations may occur in the following situations:

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If you cannot complete a critical process (e.g., account access, verification, subscription management) due to a barrier, please contact us through the channels under Section 7. To the extent appropriate, we will try to produce an alternative solution.


Section 7: Feedback, barrier reporting, and contact

This section explains how accessibility barriers can be reported, what information may be requested, and how the support process works.

7.1 How to report a barrier?

Step 1: Note where you experienced the barrier

Note which screen/feature you experienced the barrier on and, if possible, your steps (e.g., "Onboarding > KVKK screen > Location consent box").

Step 2: Add device and assistive technology information

Specify your device model, operating system version, and the assistive technology you use (e.g., VoiceOver, TalkBack).

Step 3: If possible, add a screenshot or screen recording

This helps us analyze the issue faster.

Step 4: Contact us

Submit your report with the title "Accessibility Barrier" via the form in the in-app "Help/Contact" area or through the contact form at whoisnextapp.com (opens in a new tab). Support is currently available for your reports in Turkish and English.

Our target approach in accessibility reports:

  • To record the report and request additional information if necessary,
  • To make an initial assessment and respond to the user within a maximum of 5 business days from when the report reaches us,
  • To provide a temporary alternative solution based on the nature of the barrier,
  • In applicable cases, to make a permanent fix by incorporating the barrier into the product development process.

Accessibility improvements are planned within the framework of technical and economic means, security requirements, and third-party dependencies.

The information you share during your accessibility report (contact details, device/version information, screenshot, etc.) may be processed for the purpose of running the support process and planning accessibility improvements. For details, see the Privacy Policy and related information texts.


Section 8: Audit/application channels (EU/EEA focus)

This section provides general information about the regulatory framework in accessibility within the EU/EEA market.

If services are provided in the EU/EEA, the competent market surveillance/audit authorities of the relevant country may be involved with regard to accessibility requirements. If you do not receive a satisfactory response to your accessibility report within a reasonable time, there may be application options to the competent authority in your country of residence.

For specific supervisory authority and contact details, you may review the relevant guidance under the DSA Compliance Page or Terms of Use, depending on the nature of the process.


Section 9: Preparation and updating of the statement

This section specifies how the statement will be updated and how error/deficiency notifications will be handled.

This statement is prepared with utmost care and:

  • legal/regulatory changes,
  • product/release changes,
  • accessibility test findings and user feedback

is regularly reviewed and may be updated accordingly.

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If you identify any error or deficiency in this statement, please notify us under Section 7. Thank you for your support and contribution.